SkullGirl Sculpt

I built a new computer last month in an effort to produce more digital work - first personal PC I've had in a long time!

I decided to break it in by joining the Polycount's July2015 Monthly Character Art Challenge. Here's the model that came out of it.

Based on concept art by Andrea Cofrancesco here: http://tinyurl.com/p2u94yq

Transposed grouped subtools in ZBrush to achieve a quick pose. Rendered in Keyshot

Transposed grouped subtools in ZBrush to achieve a quick pose. Rendered in Keyshot

Keyshot Model turnaround (flowing hair and ribbon hidden from back views)

Keyshot Model turnaround (flowing hair and ribbon hidden from back views)